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Oidborg

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Recent Game Reviews

7 Game Reviews

More isn't necessarily better.
Removing the one-hit headshot kill was probably a good call but making the stage bigger and changing the scoring method to ring-outs has ruined the pacing. The previous version had a kind of a "so-bad-it's-good" appeal, being silly but deceptively difficult and the matches were extremely fast-paced since you could kill your opponent in just a few seconds even without a headshot. In this one you just incrementally push your opponent over the edge via "physics" so it's kind of tedious by comparison.
The new weapons don't really add much either since they all fly more or less straight and do the same thing.

RHMGames responds:

Hi Oidborg,

Thanks for the comment! We wanted a different battle in this game.
Maybe in the new version we can do something for a mix of two games and more different weapons. Your comments are precious to us, thanks again.You are right about weapons, but physics did not work in different weapons.

Fun overall, but the headshots feel kind of cheap after a while. More importantly, the instructions for single player give the false impression you're playing as the blue shooter.

I made a low-res cockatiel. Do I win?

Recent Art Reviews

9 Art Reviews

You made this in Blender?!?

Seath-Lorkencrain responds:

Yeah.

Looks a lot like Kotal Khan but I dig it.

I really like this type of singe line hatching, gets the shading in while also adding a sense of contour. I might just have to steal that...

icoppens responds:

thanks, I was inspired by manga artist Junji Ito and Kentaro Miura.
that's where I base my lineart on.

Age 31, Male

Joined on 5/15/20

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